Reverse Engineering through Game Hacking Course
October 9 @ 9:00 am - October 10 @ 5:00 pm| $2000.0
Reverse Engineering is just the process of taking apart something to understand how it works. In this course, we’ll be learning some fundamentals of 32-bit x86 architecture including the stack, heap, CPU, registers, and then applying that knowledge to understand how we could hack a custom video game. A license for Binary Ninja is included in the course, and we’ll be covering how to use Binary Ninja, but also how to use a variety of other techniques such as hooking existing functions to modify their behavior.
Students will then be split into teams to engage in a capture the flag, racing to pwn each other in a first person MMORPG not with their quick reflexes but with their hacking skills. The top team will receive a special prize and while there is a competitive aspect, we’ll also spend a lot of time sharing our solutions and talking about the advantages and disadvantages of different approaches.
– a Windows laptop* capable of running PwnAdventure 3. You can test your hardware here: http://www.pwnadventure.com/PwnAdventure3_Launcher_Windows.zip
– A copy of Visual Studio Community with C/C++ installed
– Binary Ninja and license installed on the laptop (the license will be sent out after registration before the class
*PwnAdventure 3 runs on other operating systems, but some additional tools are premade to help students in Windows. If you want to run a different OS, contact with us first.
Schedule- 10/9/17 9am-5pm
-More detailed info will be sent once the course has been purchased.
Jordan Wiens (@psifertex) loves his wife and kids, CTFs, and concise biographies. He’s been an incident responder, penetration tester, vulnerability researcher, manager, magazine author, 3 x DEFCON CTF winner, and now a commercial software developer while building Binary Ninja with some good friends at Vector 35.